The 'academic' component of the EE Program covers multiple pillars of the GenWise Curriculum. These curricular elements will be covered over 2 weeks (4-5 hrs/ day), as follows:
Week 1: Mathematics, Science, Design and Technology (STEM Focus)
Week 2: Nature, Society &Individual; Tools for Thinking & Communication (Humanities Focus)
Please click on each week to know (MUCH) more...
While children are free to pick either week, we strongly recommend a balanced exposure to the content over both weeks.
Discover Bridge Through Hool (AM)
Bridge is a game of mathematics - an effective and fun vehicle for introducing concepts such as Probability, Percentage, Inferential Reasoning/Proof, and Value Assessment to children.
4 July 2020
Fee (₹, incl taxes)
About the Course
Open to all students (Grades 5 through 10)
The impact of Bridge on children and adults alike - ranging from significantly improved test scores, memory, immune system, soft skills, among others - are well documented.
Research by Dr Christopher Shaw on a group of 5th graders, all of similar academic ability to begin with, noticed a 40% improvement in test scores on Science, 25% in Math, and 23% in Social Sciences - relative to their non-Bridge playing classmates - on the Iowa Test of Basic Skills (ITSB).
The UNESCO supports the World Bridge Federation to promote Bridge in schools and encourage the young to play it.
In 2019, GenWise decided to integrate Bridge into our GenWise Summer Program, which was very well received. Bridge is difficult to pick up, especially in the modern age, with short attention spans – Amaresh, our mentor for the 2020 Program, has developed a precursor game (Hool), which reduces the barrier to learn Bridge. Hool is a shorter and faster version of Bridge, and is available in 2 formats - a Board Game, and a Mobile App. Both formats are recognized by the World Bridge Federation.
Bridge stimulates both the left and right sides of the brain. Every time you play, you use - and improve - skills in concentration, communication, logic, imagination, lateral thinking, mathematics, game theory, memory, patience, multitasking, visualization, and psychology. Gift your children an opportunity to explore this fascinating mind game, that computers have yet to beat humans at!
Please click here for a recording of an orientation program held on Apr 4, 2020 with prospective parents and children.
About our Facilitator:
Rachit is an electronics engineer who has been designing analog circuits for the past decade. His work experience includes Cosmic Circuits and Cadence Design Systems (which acquired Cosmic Circuits), on the design of integrated circuits for audio codecs, serial interfaces, and phase locked loops amongst other things. He likes to spend his time on reading, understanding audio, building speakers, music, and sports.
Rachit has a Masters degree from the Centre For Electronic Design And Technology at the Indian Institute of Science, Bengaluru.
Muralidhar (aka Murali) is senior mentor and course designer at GenWise with 20+ years of experience in the social sector. In addition to delivering Vocational Training to young adults, he is currently responsible for design, manufacturing and marketing operations at a traditional handicraft (wooden toys) enterprise near Bengaluru. Murali has also delivered training and professional development programs for secondary science teachers and 'making' skills to "gifted students" for around 4 years.
Murali has a bachelor's degree in Engineering from IIT Madras.